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Three different sources put the cost of Skull and Bones at more than $120 million, and it's not even finished yet. The article, which includes input from current and former developers on Skull and Bones, reveals constant changes to the game's direction - like switching between naval combat and survival as the core concepts - and culture clashes on the development team. Skull and Bones development issuesĪ new report from Kotaku gave us an insight into issues behind the scenes that have caused the development process to drag on so long and could jeopardize the future of the piratical project.
#SKULL AND CROSSBONES PIRATE FONTS UPDATE#
"We will be back as soon as we can with exciting new updates."Ī September 2020 update from Ubisoft Singapore creative director Elisabeth Pelle, gave an update on production, but it looks like we'll be waiting a lot longer to sail the seven seas. "Rest assured that we are working as hard to ever to make sure the game is going to be as great as possible, and quality remains our number one focus," says producer Karl Luhe. The video posted to Skull & Bones' official Twitter in 2019 seems designed to stem the tide of any disappoints as Ubisoft continues to work on the game. At last mention, also during an earnings call, the game was scheduled for a 2020/2021 fiscal year release, which was a pretty big window even by game developer standards. Skull and Bones has had more trouble with release dates than a galleon has with barnacles.